Dice Mafia Wishlist on Steam

Tonton Studio presents

Dice Mafia

What if the conspiracy theories
were true?

He spent his life proving they weren't. Tonight, he's sitting at their table.

Wishlist on Steam Play the demo
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18 powers 5 at the table 12 Bosses 13 languages 0 ads free demo in your browser on Steam in 2027

Exhibit 01 · The Witness

Two million subscribers. One method: show me the evidence.

He takes conspiracy theories apart one by one, evidence in hand.

He knows the world better at 2 a.m. than the people who sleep. He has always been right about the forum paranoiacs. It made him lazy.

Then a door opened.

Attachment · Sam, 2 a.m.
There's no such thing as chance, Samuel.

Weil

Exhibit 02 · The Club

This is where the fate of the world is decided. With dice.

Behind the door: Art Deco, whisky, and a table where the great Projects that shape the planet are settled.

Everything Sam spent his life mocking is playing out in front of him, in three-piece suits, around a green baize table.

He walks in out of curiosity. He stays to learn how to rig it.

The Club
Attachment · the Club room

Chance is theatre.

Exhibit 03 · The Rules

Eighteen powers. Five dice. Three rolls.

A scoresheet and rules you already know. What changes: every die is loaded and carries a power, and out of the eighteen, you only bring five to the table.

Common

The Loaded Die

Rerolls a die you didn't keep, without costing you a roll.

Rare

The Bluff

You score zero in a box, and the box stays open. Officially, nothing happened.

Epic

The Grand Jury

A score you already wrote moves to an empty box, rescored with the same dice. The books can always be revised.

Legendary

The Omerta

Two extra points on each of your scores for three turns, and your sheet becomes unreadable to your opponent.

Exhibit 04 · The Bosses

Twelve Bosses, and none of them plays like the last.

One freezes one of your dice for three turns. Another takes a quarter of your big scores. A third gives you twenty seconds to decide. They talk, react to what you play, and every Ascension Level brings them back with a new rule.

Exhibit 05 · Screenshots

The dice are honest. The players aren't.

3D dice with real physics, a scoresheet that doesn't cheat, and five powers at hand. On desktop and on mobile.

Dice Mafia on desktop: the board, the 3D dice and the scoresheet
On desktop
Dice Mafia on mobile: the dice on the felt
On mobile
The collection of the 18 powers
Eighteen powers, four rarities
The selection screen for the five powers
You only bring five
Exhibit 06 · The Modes

Eight ways to take a seat at the table.

Alone

At your own pace, with no one else.

The AscensionThe main mode, story-driven. Twelve Bosses, three acts, then ten levels, each with its own cruel rule.
Daily ContractsThree challenges, and a stake you lose if you fail.
The ArenaA run of duels, a growing pot. Keep going, or walk away with it.
Face the AIFour opponents, from The Rookie to The Don. The Don calculates every move.

With others

Online, when it suits you.

The DuelTwo to four players, asynchronous, each with their own powers.
RankedThe Pyramid, Influence Points, and the top 50 players.
The TablesA stake in chips, a stranger drawn at random, and the Godfather takes his cut.
FriendsA friend code, and your challenge is on.
No session to schedule. You take your turn at lunch, the others take theirs in the evening, and the game shows you when it's your move. Multiplayer for people who have a life.
Exhibit 07 · What Brings You Back

Every power you win against a Boss follows you online.

Powers can't be bought and aren't random drops: you win them, Boss after Boss. The day you sit down online, you play with the ones you've won, against someone playing with theirs.

  1. 01

    You beat a Boss

    The Boss leaves you a choice: one power out of two, each sealed inside a loaded die. The other stays on the table: you can come back for it.

  2. 02

    It pays in Y$

    Every game is settled in loot, in two columns: The Racket and The Schemes. Plus the Bonus 63, the combos, the multiplier.

  3. 03

    You sharpen

    Three mastery levels per power, and for some, a path to choose. The Reprieve: a roll you can use earlier, or one more charge. Not both.

  4. 04

    You sit across the table

    Five powers in hand, never the same one twice. At the Tables, you stake your chips, your opponent is drawn at random, and the Godfather takes his cut of the pot.

The daily cut chest, opened to reveal coins and dice

And everything is paid for in Y$.

Treasury

Twelve upgrades at Headquarters: the multiplier, the Yatzy Bonus, the Tribute for your first win against each Boss at every Ascension Level, the discount on mastery levels.

Style

Felts, cups, dice styles, victory shouts, titles, emote packs. Some stay locked until you've beaten the right figure enough times.

Risk

A daily cut, three envelopes, only one counts, and a double or nothing for those who never learn. Three contracts a day: hard stake, cold gain. And a three-game regret window, in case you picked the wrong path.

The table is set.

The game launches in Early Access on Steam in 2027, then on the App Store and Google Play.

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