presents
What if the conspiracy theories
were true?
He spent his life proving they weren't. Tonight, he's sitting at their table.
18 powers 5 at the table 12 Bosses 13 languages 0 ads free demo in your browser on Steam in 2027
He takes conspiracy theories apart one by one, evidence in hand.
He knows the world better at 2 a.m. than the people who sleep. He has always been right about the forum paranoiacs. It made him lazy.
Then a door opened.
There's no such thing as chance, Samuel.
Weil
Behind the door: Art Deco, whisky, and a table where the great Projects that shape the planet are settled.
Everything Sam spent his life mocking is playing out in front of him, in three-piece suits, around a green baize table.
He walks in out of curiosity. He stays to learn how to rig it.
Chance is theatre.
A scoresheet and rules you already know. What changes: every die is loaded and carries a power, and out of the eighteen, you only bring five to the table.
Rerolls a die you didn't keep, without costing you a roll.
You score zero in a box, and the box stays open. Officially, nothing happened.
A score you already wrote moves to an empty box, rescored with the same dice. The books can always be revised.
Two extra points on each of your scores for three turns, and your sheet becomes unreadable to your opponent.
One freezes one of your dice for three turns. Another takes a quarter of your big scores. A third gives you twenty seconds to decide. They talk, react to what you play, and every Ascension Level brings them back with a new rule.
3D dice with real physics, a scoresheet that doesn't cheat, and five powers at hand. On desktop and on mobile.
At your own pace, with no one else.
Online, when it suits you.
Powers can't be bought and aren't random drops: you win them, Boss after Boss. The day you sit down online, you play with the ones you've won, against someone playing with theirs.
The Boss leaves you a choice: one power out of two, each sealed inside a loaded die. The other stays on the table: you can come back for it.
Every game is settled in loot, in two columns: The Racket and The Schemes. Plus the Bonus 63, the combos, the multiplier.
Three mastery levels per power, and for some, a path to choose. The Reprieve: a roll you can use earlier, or one more charge. Not both.
Five powers in hand, never the same one twice. At the Tables, you stake your chips, your opponent is drawn at random, and the Godfather takes his cut of the pot.
Twelve upgrades at Headquarters: the multiplier, the Yatzy Bonus, the Tribute for your first win against each Boss at every Ascension Level, the discount on mastery levels.
Felts, cups, dice styles, victory shouts, titles, emote packs. Some stay locked until you've beaten the right figure enough times.
A daily cut, three envelopes, only one counts, and a double or nothing for those who never learn. Three contracts a day: hard stake, cold gain. And a three-game regret window, in case you picked the wrong path.
The game launches in Early Access on Steam in 2027, then on the App Store and Google Play.
Premium · One purchase · Zero ads
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